Jump to content
Wahrheit

Bug-stomping thread

Recommended Posts

I'm not sure if this is a bug or working as intended -- please let me know if there is a better avenue for "Is this a bug?" inquiries.

Shortly after the upgrade to 1.16 attempting to place boats on land resulted in "You can't place that on land!" and a failure to place the boat.

After trying today, placing boats on land seems to work again.

I'm not sure which is intended so IDK if the bug was before or after, and I don't mind either way but I'd like to know which is intended if possible so I can properly redesign my ice tube stations if needed.

Link to post
Share on other sites
1 minute ago, Piogre said:

I'm not sure if this is a bug or working as intended -- please let me know if there is a better avenue for "Is this a bug?" inquiries.

Shortly after the upgrade to 1.16 attempting to place boats on land resulted in "You can't place that on land!" and a failure to place the boat.

After trying today, placing boats on land seems to work again.

I'm not sure which is intended so IDK if the bug was before or after, and I don't mind either way but I'd like to know which is intended if possible so I can properly redesign my ice tube stations if needed.

Placing boats on land is allowed. I had to disable a plugin module.

Link to post
Share on other sites

I think this was already mentioned in the discord but I'm posting it here and going to ping in the discord just in case.

Spells that cause a teleport don't seem to be working.  Screenshot below is the results of attempting to cast Escape, Realmwarp-Avenfeld, and Blink in that order.  This takes place on Prosperus but I know Elec mentioned it also happens in the end.  Other spells like Sun, Night, and Confusion seem to be working.

Reagents don't seem to be consumed when this happens.

xWZwW9h.png

Link to post
Share on other sites
On 8/6/2020 at 9:49 PM, Piogre said:

I think this was already mentioned in the discord but I'm posting it here and going to ping in the discord just in case.

Spells that cause a teleport don't seem to be working.  Screenshot below is the results of attempting to cast Escape, Realmwarp-Avenfeld, and Blink in that order.  This takes place on Prosperus but I know Elec mentioned it also happens in the end.  Other spells like Sun, Night, and Confusion seem to be working.

Reagents don't seem to be consumed when this happens.

xWZwW9h.png

I resolved the config-side errors and am waiting on the plugin developers to resolve plugin-side errors.

Link to post
Share on other sites

In the time since the upgrade to 1.16, shops of mine that sell burnished and imbued gear keep breaking, showing stock of 0 rather than the stock of what's in them.

This can be fixed by breaking and re-making the shop, which I've done, but many of these shops I've fixed and seen broken several times since the upgrade, the same shops, with no purchases made or any other activity on the shops themselves -- it spontaneously ticks from a non-zero stock to a stock of 0.

Link to post
Share on other sites

Going to dump a bunch of things here -- some of these have been mentioned in discord etc already but wanted to make them posted etc:

 

-Re the gate/bridge bit above, was able to get [gate] working but it's finnicky about the blocks it's willing to use, block ids not always being recognized, etc.  Still couldn't figure out how to get [bridge] working

 

-Still unable to quit a quest -- can't find a command that works for it.  I know quests are being worked on right now and this will 99% be fixed with the quest system rewrite but wanted to make sure it was documented  Quests as a whole are broken now but this is technically fixed; I can quit a quest

 

-Dying while holding burnished or imbued gear causes the gear to vanish.  other held items still drop as normal.  I've reproduced this in a controlled environment.  This was I thought implied to be something that would fix itself with 1.16.4 but I may have misunderstood the discord message; it may have been referencing something else.  It is still broken as of 1.16.4 (re-tested it in 1.16.4)fixed

 

-Signshops for some burnished/imbued gear change to saying they have zero stock without any purchases or inventory changes occurring.  This is not related to the known expected behaviour of there being different versions of equipment and the stock of one doesn't recognize another etc -- I've created a shop with one item, seen that the stock shows as one, then come back later and the same item was there and it said the stock was zero.  This happens for some but not all imbued/burnished and appears to trigger on server resets.

 

-Unlocking sockets and adding gems is broken again -- talking to the dude and selecting an option opens a broken container that shows a duplicate of your inventory, and no action can be performed.  Moving items around in this odd inventory view can cause items to be deleted from your inventory if you're not careful (not the item you're moving but the item in the slot it gets erroneously moved to).

 

-Tribute appears to change version every night within a weekend -- tribute collected before the reset saturday night doesn't stack with tribute collected after the reset (sunday morning) and can't be turned in even though it's still the same tribute weekend.  I think this has been reported before but don't see it in this thread.

 

-I've re-tested golden brews and they still don't work.  While under the golden brew effect the notes of "X dropped Y gold"  stay the same amounts (not just for vanilla mobs but also vets and elites).  I checked to see if it was maybe just the text and the brew was still working by comparing /money before and after killing vanillas, vets, and elites, and the numbers still line up to indicate that no change is being applied.  As far as the item-finding brews go, I have anecdotal evidence to believe they do work but cannot confirm.

 

-Heavens portals can't be lit, and trying an already-lit heavens portal doesn't take me anywhere.

 

Sorry for the wall; if you have any clarifying questions feel free to hit me up.

Edited by Piogre
fix
Link to post
Share on other sites

Thought of a couple more things

 

-Server resource pack still isn't downloading.  Upon joining the server it shows the "downloading resources" screen and counts to 100%, but then it doesn't show the textures, and inspecting the local folder that stores server packs shows that it didn't download.  If in trying to reproduce this you see the textures, it may be loading the already-downloaded pack; you can reproduce this by deleting the server packs from .minecraft/server-resource-packs and re-joining; it will show the downloading overlay but not actually download. Fixed

 

-The front forum page https://summaxr.com/ isn't showing the images it used to.  These images are referred to by name in the DOM still, just with dead links, so I assume this wasn't intentional.

Link to post
Share on other sites

All the stuff above is noted, I just haven't had time to work on it yet. There are a few other bigger issues that I've resolved, and I've also been working on substantial feature groundwork.

I'm hoping I can work on the above this week, especially now that we're on 1.16.4.

Link to post
Share on other sites
as of 1.16.4 adding an enchanted book to a burnished/imbued gear will break the name
2020-11-22_22.25.00.png?width=400&height

this is without making a change to the name

This differs from previous behaviour in which you could have the name stay the same and keep its color so long as you didn't make a change to the name when adding books

 

edit: not fixed but behaviour has changed see below

 

also with the update to 1.16.4 mobs no longer show the X/Y health text when attacked -- this broke with the upgrade to 1.16.3 and was fixed quickly, think it may have broken again. Fixed

Link to post
Share on other sites

EDIT: The below is not fixed buy wahr has acknowledged and is deprecating mcmmo; anyone who came here because of this bug may want to see

 

A whole bunch of MCMMO abilities are broken.  This started either during or after the 1.16.4 upgrade.  Below are all the ones I could test:

 

ACROBATICS:

-Graceful landing is no longer listed in the mcmmo description.

-Rolling is listed, but after testing >64 times , do not work (P>99.5%)

 

MINING:

-Using a pickaxe in the normal way does not activate the "ready your pickaxe" text -- super breaker does not activate.

 

EXCAVATION:

-Using a shovel in the normal way does not activate the "ready your shovel" text -- giga drill does not activate.

 

HERBALISM:

-passive green thumb replanting doesn't activate (P>99.99%)

-active green thumb stone-mossing does not activate

 

WOODCUTTING:

-Using an axe in the normal way activates the "ready your axe" text and says tree feller activates, but ability stays active indefinitely and does not function

 

ARCHERY:

-no abilities listed under archery (there were before)

 

There are a couple others but I shan't go on; I can't find any mcmmo ability that functions as intended, at least in a way I can demonstrate

Edited by Piogre
ack'd
Link to post
Share on other sites
On 8/27/2020 at 7:26 PM, Piogre said:

In the time since the upgrade to 1.16, shops of mine that sell burnished and imbued gear keep breaking, showing stock of 0 rather than the stock of what's in them.

This can be fixed by breaking and re-making the shop, which I've done, but many of these shops I've fixed and seen broken several times since the upgrade, the same shops, with no purchases made or any other activity on the shops themselves -- it spontaneously ticks from a non-zero stock to a stock of 0.

Is this still happening? I updated the shop plugin.

On 11/14/2020 at 9:44 PM, Piogre said:

-Server resource pack still isn't downloading.  Upon joining the server it shows the "downloading resources" screen and counts to 100%, but then it doesn't show the textures, and inspecting the local folder that stores server packs shows that it didn't download.  If in trying to reproduce this you see the textures, it may be loading the already-downloaded pack; you can reproduce this by deleting the server packs from .minecraft/server-resource-packs and re-joining; it will show the downloading overlay but not actually download.

The resource pack issue has been resolved.

On 11/22/2020 at 10:31 PM, Piogre said:
as of 1.16.4 adding an enchanted book to a burnished/imbued gear will break the name
2020-11-22_22.25.00.png?width=400&height

this is without making a change to the name

This differs from previous behaviour in which you could have the name stay the same and keep its color so long as you didn't make a change to the name when adding books

 

also with the update to 1.16.4 mobs no longer show the X/Y health text when attacked -- this broke with the upgrade to 1.16.3 and was fixed quickly, think it may have broken again.

Both of these should be fixed, I think.

18 hours ago, Piogre said:

A whole bunch of MCMMO abilities are broken.  This started either during or after the 1.16.4 upgrade.  Below are all the ones I could test:

 

ACROBATICS:

-Graceful landing is no longer listed in the mcmmo description.

-Rolling is listed, but after testing >64 times , do not work (P>99.5%)

 

MINING:

-Using a pickaxe in the normal way does not activate the "ready your pickaxe" text -- super breaker does not activate.

 

EXCAVATION:

-Using a shovel in the normal way does not activate the "ready your shovel" text -- giga drill does not activate.

 

HERBALISM:

-passive green thumb replanting doesn't activate (P>99.99%)

-active green thumb stone-mossing does not activate

 

WOODCUTTING:

-Using an axe in the normal way activates the "ready your axe" text and says tree feller activates, but ability stays active indefinitely and does not function

 

ARCHERY:

-no abilities listed under archery (there were before)

 

There are a couple others but I shan't go on; I can't find any mcmmo ability that functions as intended, at least in a way I can demonstrate

These are designated "can't/won't fix" as we're running the latest version of mcMMO Classic and the issues are nevertheless persisting. Feel free to spin up a local test server with mcMMO classic and bug report them on Github, but I consider them a low priority as I plan to replace mcMMO.

Link to post
Share on other sites
On 11/24/2020 at 10:26 AM, Wahrheit said:

Is this still happening? I updated the shop plugin.

Yes, shops still getting marked as empty without any purchases happening, that previously were marked as having stock without the stock changing

Link to post
Share on other sites
26 minutes ago, Piogre said:

Yes, shops still getting marked as empty without any purchases happening, that previously were marked as having stock without the stock changing

Please do your best to create a reproducible example of this so I can report it to the developer.

Link to post
Share on other sites

Ok, by way of example, my shop at 28,79,48 sells a Burnished Bow with Sealed Potential.  This is one of the ones that consistently breaks.

I've just re-made the shop, so the stock is currently one, and the chest has just the one bow in it.

At some point in the future, it will change to say it has zero stock, despite still having the same bow in it (assuming no one actually buys it in this amount of time).

I haven't figured out what causes the change, but in the past, when I've checked again the same day, it wasn't broken, so it seems to break after at least one overnight -- could be the server restart, the daily reset clock, or possibly the week tribute event reset.  I haven't really been able to test since I don't have control over these things, but if I had to guess I'd guess it's the server restarts that does it.

Link to post
Share on other sites

I just drank a small redstone cache and it played the whole drinking animation, then didn't give the redstone.  IDK if this also happens with regular redstone caches (if I get one as a drop I'll test)

 

Also, apparently zombie villager healing isn't working

 

Link to post
Share on other sites
On 1/8/2021 at 11:02 PM, Piogre said:

I just drank a small redstone cache and it played the whole drinking animation, then didn't give the redstone.  IDK if this also happens with regular redstone caches (if I get one as a drop I'll test)

 

Also, apparently zombie villager healing isn't working

 

Fixed this a while ago

Link to post
Share on other sites
4 minutes ago, Toasty_Mable said:

Animals aren't dropping any stuffs. I went to a different island and they dropped nothing there either

I think this is the result of some intentional changes, but I'll look into it! Thanks!

Link to post
Share on other sites

Ok so I don't know if this is a *bug* bug but it's long-winded and probably better here than anywhere else.

 

Once upon a time imbued/burnished hoes had boosted-above-vanilla efficiency enchantments on them in the same way imbued/burnished picks and hoes do.  At the time, there was a bug with how this interacted with the game that made it impossible to till soil with them -- efficiency above the maximum prevented the primary function of the hoe.

 

I and many others made light of this, made jokes about how useless the burnished hoes were.  whether in response to this, or in parallel with this, a change was made and newer burnished/imbued hoes dropped with boosted unbreaking instead.  This made sense given that this does not block the primary function of hoes.

 

As of now, that old bug no longer exists.  I've tested with multiple pre-patch burnished/imbued hoes and they are now able to till soil just fine, and they are better-than-vanilla at the secondary function of the hoe, breaking a handful of plant blocks (a function that's become more prominent with the higher incidence of nether wart, hay bales, sponges, etc, and the fact that mcmmo leaf blower no longer works).

 

As of now, if burnished/imbued hoes were changed back to dropping with efficiency instead of unbreaking, they would be improved.  obviously they work fine as is, and it's up to wahr-discretion, but just wanted to make it known that the previous issue which is I assume the reason for the change would no longer be an issue if it were reverted.

TLDR despite past issues, if imbued/burnished hoes were changed back to efficiency, they would be better as that bug is gone

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...


×
×
  • Create New...