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Sepherim

Consultants
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Everything posted by Sepherim

  1. Well, we have a board up in the Dusk's Precipice area for them to post decks and whatnot, so I doubt that would be too much of an issue.
  2. Awesome idea, but with that many people, surely it would be a pain working out responses and chains to individual moves in a forum environment, it would take a huge amount of time. I think 6 people is the most you'd probably be able to have in a single duel without things getting silly. I've done quite a few 4 ways duels before. A bunch of fun, but even just 4 people takes a good while to complete. 'Course, I guess you could get round the time issue by making duels ongoing, in other words, a single duel spanning more than a day with the participants coming and going during that time.
  3. Sounds like fun. I'd be cool with trying to teach people, I kinda do enough of it on GameFAQs already when I'm around. Only issue I have is the name. No offence to whoever was the one suggesting it, but can't we have a more badass squad title? "Summum" sounds kinda weird to me.
  4. Blasphemous? Did you turn code making into a religion while I wasn't looking? Do we sing hymns in hex values? =D
  5. Ultimate Moth shouldn't be that hard really. All you need to do is load your deck up with stall, 3 Wave Motion Cannons, 3 Lava Golems (optional) and your moth ingredients. After that, pick a fight with Nervin, and things should go something like this: 1. Stall that mo-fo 2. Charge your Lazar (Wave Motion Cannon) 3. Summon on up that moth 4. ??? 5. Profit
  6. Shenanigans with Castle of Dark Illusions will get you the Konami bonus.
  7. Sepherim

    Fuck, guys.

    If you wanna keep up to scratch, then keep playing, simple as that. Ideally of course, you want to practise against decent players and decks. As long as you play regularly and against a good variety of deck-types, you'll be able to evaluate yourself pretty easily, and accordingly, improve your game. That's what works for me anyway. Though, I'll admit I don't play as much as I'd like right now either. Could be just plain old bad luck though, 'course.
  8. Sepherim

    Aki Izayoi

    Well, most of the other main female characters that have been in Yu-Gi-Oh are either useless, annoying, or a mix of both. Aki however, manages to be both competent at duelling and not have a lame personality, at least for now. Like Ready said, I'm not sure if I like where they're trying to take her character. Also, I highly approve of her wardrobe. =D Has anybody else noticed that Aki looks very similar to Kallen from Code Geass? They could almost be twin sisters.
  9. Yeah, I kinda picked that much up from the rest of the site. I wasn't saying it was a bad thing or anything, I was just being easily amused by the Engrish. I'm sure If I had to speak any other language, I'd probably end up doing something of the same, just with the shoe on the other foot so to speak.
  10. "You've not have any deck yet" Dang, I'm loving this site already. <3
  11. Ah, Phantom of Chaos, such a wonderful evil swirling vortex of convenience. I remember mucking about with this combo in YVD when Mezkui and PSZ were still at 3, good stuff.
  12. No wai man! Cheating is disallowed!? I always thought that cheating in a game was a totally legit tactic. ... Hang on a sec, I think my brain just imploded.
  13. Sounds sexy, for sure. I'm always up for tourneys, prizes or not. =D I'll see if I can dig us up some members by next Friday then, I have at least 2 people in mind anyway so I'll pass it by them next time I catch 'em online. I assume Nauske's already joined the Yugimans teim, right?
  14. Luck is always going to be a factor in strategy card games. If you draw X card when your opponent doesn't have a suitable counter or comeback then of course you can take advantage. Splashability in cards is not a bad thing, take MST for instance. I do agree though that some of the "staples" are overpowered. Reborn for instance, should never have come back from the forbidden list in the first place. If we take an idealistic stance, ignoring the state the current format is in, then most of the current "staple" cards should probably hit the forbidden list, though I'm prepared to debate Heavy Sto
  15. That's fair enough. Anything about my other suggestions? Good luck with your locals, tell us how ya fair.
  16. Mokey Mokey could rape the shit out of Red-Eyes, so I don't think you need to worry too much.
  17. Looks pretty solid, how much have you been able to test it so far? Only issue I have is the lack of Solemns. It looks like you could get away fine with running DAD too if you can make space for it. As for your side, I think Crow is best in 2s, but that's more just my opinion I guess. I'd probably cut 1 Roar for something though.
  18. You should probably mention your excuses for the caps and stuff first, then after that you can casually drop the whole social board argument in. You should probably ditch your argument about under 13s and stuff though, it would likely just be interpreted as "He broke the rules so that makes it cool for me to do it too". You need to remember that the GameFAQs mods aren't the smartest of people, you'll need to give them a little push if you want them to understand anything not blatantly obvious.
  19. G.B Hunter + Saviour would be an awesome combination for sure, but it would be a bit too tricky to get them both on the field in the same turn imo. Not to mention, Hunter would have little else to combo with in the deck. Also, if you summoned it in attack mode to make use of it with Saviour (assuming you don't Reborn it or something similar in order to have it hit the field in defence), it could easily be run over, sending your dragon packing anyway at the end of your opponents turn. If you can think of an effective way to assemble this combo though, by all means share it. I'm just speaking o
  20. Got something to ask about the many complex rules that govern how the game is played? This is the place for it. If you have any questions about rulings, what you can or can't do, how X will affect Y if Z is face up, post them here. I'll do my best to answer any queries or dilemmas you may have concerning the game, or point you in the direction of somewhere where you might find your answer. I strongly encourage anyone at all who is knowledgeable about the rules and technicalities of the game to contribute to answering questions. - Please refrain from spamming questions if you don't receiv
  21. The racing parts aren't too hard. I think you can actually complete all of them with just the starter D-Wheel. I managed to ace them all just just minor upgrades to my Runner, for pimpin' ride points, of course. I guess it's just a matter of getting the hang of it, particularly if you're unfamiliar with racing games. Remember to take corners on the inside and to slow down when taking tight bends to avoid ending up as a pile of roughly bike shaped mush.....or y'know.....just flashing and being a little stunned.....damn censors. Practise makes perfect as they say.
  22. I think they call it Skill Drain.
  23. IIRC, there's 6 mandatory Turbo Duels during the story mode, and 7 Turbo Duel opponents in the game overall.
  24. I mentioned something like this in a G.B Hunter topic a while back, but I think there are far better options available that can cause more problems for GBs than this. Not to say that Hunter can't be effective when used well though, it's just outclassed by other choices.
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