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Piogre

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Everything posted by Piogre

  1. OK so in addition to mobs being able to spawn in the spectate area mobs IN the arena see spectators and try to use skills on them ( unsuccessfully thus far). Note that in the image below, the Dretch attempts to TP me and then the arena says I can't warp. Also the break in the arena spectate edge is as I posted above still broken.
  2. ok follow up things can spawn in the spectate area
  3. Hey since I realized I'd forgotten to mention these blocks at the edge of the spectate area of provinggrounds are breakable which I discovered by accident https://discordapp.com/channels/191040935633616896/191040935633616896/650931225363742740 (forum won't allow this file size) Also I know you know but he jumps once got moved -- again I know you know but figured since you said put things in the thread
  4. Feature effects Spell "Decapitate" -- On the next player or mob kill after casting (within a given timer), that mob or player drops their head in addition to whatever other drops. Targets: N/A Effects: Upon cast, the next player or mob the caster kills within given timer drops its head in addition to other drops. Commands exist to drop player heads, and Mojang accounts exist to allow giving heads of various mobs this way. Explanation Because it would be cool to have a way to get mob and player heads for decoration purposes -- using charged creepers can only
  5. Another note to new players -- starting out, if you're into parkour, doing the daily parkour challenges will be the best way to earn gold -- check out the upper floor of the quest hall. If you're not into parkour, the best source of gold starting out is to make a farm for the crops used in the daily farm quests -- check out the ground floor of the quest hall. Many veteran players will be happy to give you some starting seeds of each of those crops to start your farm with. Also, if you can find the grand library in the castle at spawn, this will be good daily income as well.
  6. not a big deal but figured I'd throw it here:
  7. rather, there are several people with craploads of diamonds; you're the only one with *many hundreds of craploads*
  8. Feature effects Implementation of the "back" command as a spell with high reagent cost (possibly requiring diamonds in addition to redstone) and high cooldown Targets: No target Effects: Feature would teleport the player the the location of his or her last death, unless that location was in the void or infinitus, in which case the spell fails and informs the user of this. Explanation Replaces the roulette-spin of losing all of one's crap on death with a high-but-consistent cost on death, once players reach a level where their stuff is worth a lot to protect.
  9. moving this here even though I put it on discord already since this is technically the correct place for it: non-breaking space being verbalized in dailylogin prompt You already know about the bones issue Not sure if you saw on discord that elec finished the elites quest and didn't get the burnished armor reward -- counting mav that's 2 ppl it happened to I think rankup appears to be broken for real this time -- 5 out of 5 requirements met, no rankup tried /ar check, /ar view, etc
  10. I know I don't have the requirements to rank up fully, what I mean is: -that the /ar check says 20% when it should say 60% -/ar track 1 (the time requirement, which I completed some time ago) says "you have completed this requirement!" but /ar track 2 and /ar track 4 both just give the X/Y as though they've yet to be met -"/ar view Apprentice Rank" and "/rankup" both print this, which doesn't seem right for user-facing text:
  11. Autorank isn't recognizing progress towards rank. IDK if this will block a rank-up, but it's if nothing else a visual error with /ar check Also, the /ar check command says to check individual paths with /ar check <path> but that gives an error; individual paths can only be checked with /ar track <path> afaict
  12. Ok, so a background: On most servers, there's an exploit where when you DC and log back in, it kills your momentum. This makes it possible to "parachute" by disconnecting right before you hit the ground, then logging back in and taking no damage from a fall. This report isn't about that bug; you have a plugin in Prosperous (though not, it seems, on infinitus) to prevent it. After you land on prosperous, it retroactively applies damage you should have taken from any falling you did before you disconnected. *however* There's a short gap between t
  13. Regarding TNT- assuming it's not used in a way that mutilates the landscape (blast mining underground, away from the surface, or as a way to clear large amounts of stone, later cleaned up with a pick) is it within the rules to use? I only ask because I know of some servers that auto-ban on placing tnt and don't want to run into that kind of problem
  14. understood, I'll go back and remove when I get a chance today
  15. To what extent is "visual griefing" enforced in the nether? I make a point to go back after storing my loot to remove my large scaffolding, but I tend to leave behind smaller practical things such as steps from level to level, 1-wide bridges, and small bits to contain flowing lava- is this acceptable or should I go find and remove these?
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