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Piogre

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Everything posted by Piogre

  1. Hey, this server's built-in downloadable texture pack is an expanded version of Rhodox's Painterly Pack. This server pack is meant to provide a consistent expected style so you can make assumptions about how your buildings will appear to people, and also support special server features in a way the vanilla textures can't. Wahrheit originally worked to keep the server pack up-to-date with newer updates after Rhodox stopped updating the pack, but as of 1.16 I've been working to keep the pack updated, using additions from people on the server, from original alternate pack options, and from the
  2. Ok so I don't know if this is a *bug* bug but it's long-winded and probably better here than anywhere else. Once upon a time imbued/burnished hoes had boosted-above-vanilla efficiency enchantments on them in the same way imbued/burnished picks and hoes do. At the time, there was a bug with how this interacted with the game that made it impossible to till soil with them -- efficiency above the maximum prevented the primary function of the hoe. I and many others made light of this, made jokes about how useless the burnished hoes were. whether in response to this, or in
  3. I just drank a small redstone cache and it played the whole drinking animation, then didn't give the redstone. IDK if this also happens with regular redstone caches (if I get one as a drop I'll test) Also, apparently zombie villager healing isn't working
  4. Ok, by way of example, my shop at 28,79,48 sells a Burnished Bow with Sealed Potential. This is one of the ones that consistently breaks. I've just re-made the shop, so the stock is currently one, and the chest has just the one bow in it. At some point in the future, it will change to say it has zero stock, despite still having the same bow in it (assuming no one actually buys it in this amount of time). I haven't figured out what causes the change, but in the past, when I've checked again the same day, it wasn't broken, so it seems to break after at least one overnight -- coul
  5. Yes, shops still getting marked as empty without any purchases happening, that previously were marked as having stock without the stock changing
  6. By Trait: MINING: -super breaker is great, especially for newer players who don't have imbued/burnished. -double drops are nice to have but not vital -blast mining, bigger bombs, and demolitions is really not vital, especially as tnt can't be used for mining in prosperus WOODCUTTING: -Tree Feller is arguably the MOST useful ability in the whole plugin. Having a working and well-functioning tree feller ability is a vital QOL component. This has in the past been a dealbreaker for whether I choose to play on a server or not. -Leaf Blower is also
  7. We don't have a lot of the mechanics on but many of the ones we do are deeply ingrained into server builds and practices The Good: "Better Sponge" is great and makes sponges actually useful on this server. Also it's the only good way to clear water. IDK if "Drops" is what this server uses to make custom drops but if it is it's obviously deeply ingrained in the server system "Elevator" has been a huge part of this server for long enough that many builds would no longer be correctly navigable without it "Painting Switcher" is good for avoiding massive and frustra
  8. anvil bug has changed behaviour https://i.imgur.com/f2D0vZT.gifv I've re-done my burnished/imbued shops to see if they'll break again
  9. EDIT: The below is not fixed buy wahr has acknowledged and is deprecating mcmmo; anyone who came here because of this bug may want to see A whole bunch of MCMMO abilities are broken. This started either during or after the 1.16.4 upgrade. Below are all the ones I could test: ACROBATICS: -Graceful landing is no longer listed in the mcmmo description. -Rolling is listed, but after testing >64 times , do not work (P>99.5%) MINING: -Using a pickaxe in the normal way does not activate the "ready your pickaxe" text -- super breaker does not
  10. as of 1.16.4 adding an enchanted book to a burnished/imbued gear will break the name this is without making a change to the name This differs from previous behaviour in which you could have the name stay the same and keep its color so long as you didn't make a change to the name when adding books edit: not fixed but behaviour has changed see below also with the update to 1.16.4 mobs no longer show the X/Y health text when attacked -- this broke with the upgrade to 1.16.3 and was fixed quickly, think it may have broken again. Fixed
  11. Thought of a couple more things -Server resource pack still isn't downloading. Upon joining the server it shows the "downloading resources" screen and counts to 100%, but then it doesn't show the textures, and inspecting the local folder that stores server packs shows that it didn't download. If in trying to reproduce this you see the textures, it may be loading the already-downloaded pack; you can reproduce this by deleting the server packs from .minecraft/server-resource-packs and re-joining; it will show the downloading overlay but not actually download. Fixed -The
  12. Going to dump a bunch of things here -- some of these have been mentioned in discord etc already but wanted to make them posted etc: -Re the gate/bridge bit above, was able to get [gate] working but it's finnicky about the blocks it's willing to use, block ids not always being recognized, etc. Still couldn't figure out how to get [bridge] working -Still unable to quit a quest -- can't find a command that works for it. I know quests are being worked on right now and this will 99% be fixed with the quest system rewrite but wanted to make sure it was documented Quests a
  13. As of today, mobs no longer show the X/Y health text when attacked -- this was working yesterday, so I suspect it happened during the upgrade to 1.16.3
  14. In the time since the upgrade to 1.16, shops of mine that sell burnished and imbued gear keep breaking, showing stock of 0 rather than the stock of what's in them. This can be fixed by breaking and re-making the shop, which I've done, but many of these shops I've fixed and seen broken several times since the upgrade, the same shops, with no purchases made or any other activity on the shops themselves -- it spontaneously ticks from a non-zero stock to a stock of 0.
  15. I think this was already mentioned in the discord but I'm posting it here and going to ping in the discord just in case. Spells that cause a teleport don't seem to be working. Screenshot below is the results of attempting to cast Escape, Realmwarp-Avenfeld, and Blink in that order. This takes place on Prosperus but I know Elec mentioned it also happens in the end. Other spells like Sun, Night, and Confusion seem to be working. Reagents don't seem to be consumed when this happens.
  16. I'm not sure if this is a bug or working as intended -- please let me know if there is a better avenue for "Is this a bug?" inquiries. Shortly after the upgrade to 1.16 attempting to place boats on land resulted in "You can't place that on land!" and a failure to place the boat. After trying today, placing boats on land seems to work again. I'm not sure which is intended so IDK if the bug was before or after, and I don't mind either way but I'd like to know which is intended if possible so I can properly redesign my ice tube stations if needed.
  17. Piogre

    Railway Maps

    I'm creating this thread to house railway maps since attempting to make maps available in-game is exponentially difficult with new expansions. Full Rail Map: Spawn Area Rails: Arrakis Area Rails: If anyone has any additional suggestions for systems to add maps of, please reply to this topic or DM me on Discord. Same goes for if you claim an area at an abandoned stop, wish to correct a name, or need a part of the map updated. I'll try to keep this primary post up-to-date. This thread can be linked with a shortened URL: tinyurl.co
  18. Currently Tribute isn't stacking I'm realizing my texture pack isn't clear -- tribute is the glowing coins here. they can't be stacked. The "tribute vanishes" text is still showing every time you close a chest, though the tributes are not vanishing from chests
  19. Now the "Tribute fades away" text appears every time I open a chest, even though the chest had no tribute. This happens for any chest, and for the same chests repeatedly.
  20. Oracle's blessing of luck is currently at 4x bonus. It displays 0/2000 towards 5x, but when I try to donate it says the gods are already offering as much of this blessing as they deem worthy etc. This seems fine; it's odd it would show 0/2000 when I can't add to it but that's fine it makes sense there'd be a cap. However, when I try to donate towards either of the other blessings, both of which are at 0/250 towards the first level, I get the same message. These other blessings aren't leveled *at all* so it seems like this may be a bug; I'm not sure.
  21. RESOLVED Today is Sunday; If I understand correctly we still have 24 hours left in tribute period, and tribute just disappeared from a chest
  22. night -- Changes the time to night in Prosperus and makes the weather sunny. Cost: 20 redstone. night-heavens -- Changes the time to night in the Heavens and makes the weather sunny. Cost: 20 redstone. farm -- Make crops grow nearby. Cost: 8 redstone and 20 seeds. Escape -- fix the description
  23. After trying /money before and after killing monsters I'm pretty sure the "golden aura" from the golden brew is broken. No change from the normal amount of gold dropped. IE regular mobs say dropped 1 and increment money by 1, vets say dropped 25 and increment money by 25, etc...
  24. Another run, different loadout (based on the results of the last one), same result: After a long, Orwellian lecture on my in ability to lock up the darkness, Umbra showed up and kicked my ass. If only someone had told me that Umbra was a tough piece of crap. Someone really oughtta teach him a lesson.
  25. He who fights and runs away, lives to fight another wave. Until Umbra spawns, obviously. After many waves of kiting Lesser Drow around the arena picking them off one-by-one with a bow, my chickens came home to roost at round 50. ----- Also, did an open-team round with Elec and Imperv earlier tonight, which I expect him to post soon.
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