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Izual

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About Izual

  • Birthday 12/23/1985

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  • Location
    Huy, Belgium
  1. The idea sounds good, especially for newbies, as they'll see which people have the best knowledge of the game, and will know their advices won't be bad. The bad thing is the Summum Umbrae (good name, BTW) members may be flooded by private messages asking them to rate/fix any of their decks, but it's not that much of a problem for some.
  2. Here's the new version, with cards from Stardust Overdrive : Monsters (18) : 2x Phoenix Gearfried 3x Blazewing Butterfly 2x Woodland Archer 2x Tuned Magician 3x Evoltector Chevalier 2x Future Samurai 2x Dark Valkyria 2x Crusader of Endymion Spells (14): 3x Gemini Spark 1x Card of Safe Return 2x Indestructible True Strength 1x Monster Reborn 3x Supervis 2x Symbols of Duty 2x D.D.R - Dance Dance Revolution Traps (8): 3x Reckless Greed 3x Common Charity 2x Gemini Trap Hole Extra Deck (15) 3x Black Bulldrago 3x Stardust Dragon 2x Colossal Warrior 2x Red Archfiend Dragon
  3. Izual

    King of Despair

    With Dragon's Mirror, it's not that hard to Fusion Summon it, and its effects are really worth it. The only real downside is it's suffering, like Prime Material, of its 2400 ATK, which would be better if a little higher. And at worst, the Fusion material monsters are all Dark, which is better for Allure.
  4. Izual

    King of Despair

    ...I have to admit it, Hopeless Dragon decks always annoyed me. For a deck that was "the best Dragon Deck to play at the moment", I ironically thought there weren't enough Dragons in it, especially with me playing a Dragon deck resolving around King Dragun and having a full roster of 22 Dragons in it. But, due to the little part of curiosity every player have, I finally took a deep look at the deck, before deciding to make my own modifications on it. And that's what it became : Monsters (22) : 3x Red-Eyes Darkness Metal Dragon 3x Red-Eyes Wyvern 3x Dark Horus 1x Dark Armed Dragon 3x Koa'
  5. Blazewing can do it, too, and it's usually enough for bringing out whichever monster is needed (usually Phoenix Gearfried, but the occasionnal Evoltector Chevalier or Future Samurai is helpful too). In addition, he's too fragile, and needs too obvious combos in order to activate its summoning effects, thus making it easily counterable.
  6. http://yugioh.wikia.com/wiki/Phoenix_Gearfried http://yugioh.wikia.com/wiki/Evoltector_Chevalier http://yugioh.wikia.com/wiki/Phoedelyzer http://yugioh.wikia.com/wiki/Supervis
  7. Monsters (19) : 3x Phoenix Gearfried 3x Evoltector Chevalier 3x Phoedelzyer 3x Blazewing Butterfly 2x Gemini Summoner 2x Future Samurai 1x Card Trooper 1x Sangan 1x Morphing Jar Spells (14) : 3x Supervis 3x Big Bang Shot 2x D.D.R. - Different Dimension Reincarnation 1x Reinforcement of the Army 2x Swing of Memories 1x Monster Reborn 2x Unleash your Power ! Traps (over 9000) : 2x Gemini Trap Hole 2x Birthright 3x Solemn Judgment
  8. Well, here's the 1.1 version. Hope it will be better like this : Monsters (18) : 2x Earthbound Immortal - Aslla Piscu 3x Zombie Master 3x Pyramid Turtle 2x Goblin Zombie 1x Plaguespreader Zombie 1x Krebons 2x Psychic Commander 1x Spirit Reaper 1x Snipe Hunter 1x Morphing Jar 1x Mezuki Spells (14) : 3x Zombie World 2x Terraforming 2x Foolish Burial 2x Hand Destruction 3x Book of Life 1x Monster Reborn 1x Brain Control Traps (8) : 2x Interdimensionnal Goder Transporter 3x Solemn Judgment 3x Dark Bribe
  9. Aslla's effect won't work if he's destroyed by its own effect, thus when the field is destroyed. And thanks for the confirmation on Goblin Zombie, I'll think about that. About Brain Control, yes, it's good, but why should I worry about getting opponent's monsters when I can take some from its Graveyard and nuke its field with Interdimensionnal Goder Transporter on Aslla Piscu ? He'll suffer from more damage, while I'll still have the Synchro monster summoned. The only moment where Brain Control will be interesting will be when Stardust Dragon is on the opponent's field, and at that moment,
  10. Ryu Kokki also helps with Krebons due to its Level 6, and is easily summonable via Pyramid Turtle, thus means quick Stardust. And, as I said earlier, I need protection for the Field Spell card, or else it'll quickly be destroyed, and Aslla Piscu with it. Having only Solemn Judgment is not enough, and I need to protect against every kind of destruction, so Dark Bribe isn't enough (as it doesn't counter Monster effects). That's why I chose Field Barrier. And the three Terraforming guarantee me Zombie World in turn 1 (which is needed if you want to summon quickly Aslla Piscu), while giving me car
  11. Thing is, we REALLY need Zombie World in order for Aslla Piscu to be summoned, and the three Terraforming are there to ensure that. And the field being destroyed is the main weakeness of Aslla Piscu, which means three Field Barrier. In addition, any overkill can be used with Snipe Hunter or Hand Destruction.
  12. Monsters (17) : 2x Earthbound Immortal - Aslla Piscu 3x Zombie Master 3x Pyramid Turtle 2x Ryu Kokki 2x Krebons 2x Psychic Commander 1x Spirit Reaper 1x Snipe Hunter 1x Morphing Jar Spells (17) : 3x Zombie World 3x Terraforming 3x Field Barrier 2x Foolish Burial 2x Hand Destruction 3x Book of Life 1x Monster Reborn Traps (6) : 3x Interdimensionnal Goder Transporter 3x Solemn Judgment How does the deck works ? It's simple, but consist in three major steps : - Activate and protect Zombie World (Terraforming, Field Barrier and Solemn Judgment will mostly be used at this mom
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