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Creating Astoundingly Scary Harbingers (C.A.S.H.) Program for Mob Design

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Come one, come all, to the C.A.S.H. Program for Mob Design! Here you have the opportunity to secure for yourself grand riches, and to secure for others terrible nightmares!

Indeed, this thread is your opportunity to design new mobs for the server and to be compensated for doing so. To wit, if you can design a mob that we decide is worthy of roaming our esteemed lands, you will be granted some shiny new loot!

For instructions on how to design a mob, please consult the MythicMobs Manual. Rewards will be tailored to the complexity, difficulty, and appropriateness of the submissions. Submissions should include the mob itself, any skills it makes use of, the items it equips, and its drop table (including any custom items).

You should also indicate which tier the mob falls into - Veteran, Elite, or Champion. For comparative purposes, current veterans include Skeletal Rogues and Lesser Wights, current elites include Skeletal Dark Knights and Liches, and current champions include Umbra, the Consuming Darkness.

Feel free to ask questions!

Here is an example:

Mob

SkeletalDarkKnight:
  Type: WITHER_SKELETON
  Display: '&dSkeletal Dark Knight'
  Health: 150
  Damage: 7
  Skills:
  - message{cooldown=20;m="<mob.name><&co> My blade will reap your soul!"} @PlayersInRadius{r=40} ~onCombat >0 0.2
  - message{m="<mob.name><&co> You're no match for me, <trigger.name>!"} @PlayersInRadius{r=40} ~onPlayerKill >0 1
  - skill{s=SmashAttack} @Target >0 0.2
  Equipment:
  - SkeletalDarkKnightHelm:4
  - iron_chestplate:3
  - iron_leggings:2
  - iron_boots:1
  - SkeletalDarkKnightSword:0
  Drops:
  - SkeletalDarkKnightDrops
  - EliteDrops
  Options:
    AlwaysShowName: true
    MovementSpeed: 0.2
    MaxCombatDistance: 25
    FollowRange: 50
    PreventOtherDrops: false

Skill

SmashAttack:
  Cooldown: 8
  Conditions:
  - targetwithin 25
  Skills:
  - message{cooldown=30;m="<mob.name><&co> Are you afraid? You should be!"} @PlayersInRadius{r=40}
  - teleport @target
  - effect:sound{s=mob.endermen.portal;volume=1.0;pitch=0.5}
  - delay 10
  - damage{amount=5;ignorearmor=true} @PlayersInRadius{r=5}
  - throw{velocity=10;velocityY=5} @PlayersInRadius{r=5}
  - effect:explosion @Self

Items

SkeletalDarkKnightSword:
  Id: diamond_sword
  Data: 0
  Display: "&dSkeletal Dark Knight's Blade"
  Lore:
  - '&6A shimmering blade used'
  - '&6by dark knights.'
  Enchantments:
  - DAMAGE_ALL:7
  - KNOCKBACK:1
  - FIRE_ASPECT:2
  - LOOT_BONUS_MOBS:3
  - DURABILITY:2
  Attributes:
    MainHand:
      Armor: 4
      Damage: 12.5
SkeletalDarkKnightHelm:
  Id: diamond_helmet
  Data: 0
  Amount: 1
  Display: "&dSkeletal Dark Knight's Helm"
  Lore:
  - '&6A corrupted helm offering'
  - '&6protection, but at what cost?'
  Enchantments:
  - PROTECTION_ENVIRONMENTAL:4
  - PROTECTION_PROJECTILE:3
  - PROTECTION_FIRE:3
  - PROTECTION_EXPLOSIONS:3
  - DURABILITY:2
  Attributes:
    Head:
      Health: 4

Drops

SkeletalDarkKnightDrops:
  Conditions:
  - playerwithin 50
  MinItems: 1
  MaxItems: 4
  Drops:
  - SkeletalDarkKnightSword 1 0.10
  - SkeletalDarkKnightHelm 1 0.10
  - gold_ingot 8-16 1

 

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