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Creating Astoundingly Scary Harbingers (C.A.S.H.) Program for Mob Design

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Come one, come all, to the C.A.S.H. Program for Mob Design! Here you have the opportunity to secure for yourself grand riches, and to secure for others terrible nightmares!

Indeed, this thread is your opportunity to design new mobs for the server and to be compensated for doing so. To wit, if you can design a mob that we decide is worthy of roaming our esteemed lands, you will be granted some shiny new loot!

For instructions on how to design a mob, please consult the MythicMobs Manual. Rewards will be tailored to the complexity, difficulty, and appropriateness of the submissions. Submissions should include the mob itself, any skills it makes use of, the items it equips, and its drop table (including any custom items).

You should also indicate which tier the mob falls into - Veteran, Elite, or Champion. For comparative purposes, current veterans include Skeletal Rogues and Lesser Wights, current elites include Skeletal Dark Knights and Liches, and current champions include Umbra, the Consuming Darkness.

Feel free to ask questions!

Here is an example:

Mob

SkeletalDarkKnight:
  Type: WITHER_SKELETON
  Display: '&dSkeletal Dark Knight'
  Health: 150
  Damage: 7
  Skills:
  - message{cooldown=20;m="<mob.name><&co> My blade will reap your soul!"} @PlayersInRadius{r=40} ~onCombat >0 0.2
  - message{m="<mob.name><&co> You're no match for me, <trigger.name>!"} @PlayersInRadius{r=40} ~onPlayerKill >0 1
  - skill{s=SmashAttack} @Target >0 0.2
  Equipment:
  - SkeletalDarkKnightHelm:4
  - iron_chestplate:3
  - iron_leggings:2
  - iron_boots:1
  - SkeletalDarkKnightSword:0
  Drops:
  - SkeletalDarkKnightDrops
  - EliteDrops
  Options:
    AlwaysShowName: true
    MovementSpeed: 0.2
    MaxCombatDistance: 25
    FollowRange: 50
    PreventOtherDrops: false

Skill

SmashAttack:
  Cooldown: 8
  Conditions:
  - targetwithin 25
  Skills:
  - message{cooldown=30;m="<mob.name><&co> Are you afraid? You should be!"} @PlayersInRadius{r=40}
  - teleport @target
  - effect:sound{s=mob.endermen.portal;volume=1.0;pitch=0.5}
  - delay 10
  - damage{amount=5;ignorearmor=true} @PlayersInRadius{r=5}
  - throw{velocity=10;velocityY=5} @PlayersInRadius{r=5}
  - effect:explosion @Self

Items

SkeletalDarkKnightSword:
  Id: diamond_sword
  Data: 0
  Display: "&dSkeletal Dark Knight's Blade"
  Lore:
  - '&6A shimmering blade used'
  - '&6by dark knights.'
  Enchantments:
  - DAMAGE_ALL:7
  - KNOCKBACK:1
  - FIRE_ASPECT:2
  - LOOT_BONUS_MOBS:3
  - DURABILITY:2
  Attributes:
    MainHand:
      Armor: 4
      Damage: 12.5
SkeletalDarkKnightHelm:
  Id: diamond_helmet
  Data: 0
  Amount: 1
  Display: "&dSkeletal Dark Knight's Helm"
  Lore:
  - '&6A corrupted helm offering'
  - '&6protection, but at what cost?'
  Enchantments:
  - PROTECTION_ENVIRONMENTAL:4
  - PROTECTION_PROJECTILE:3
  - PROTECTION_FIRE:3
  - PROTECTION_EXPLOSIONS:3
  - DURABILITY:2
  Attributes:
    Head:
      Health: 4

Drops

SkeletalDarkKnightDrops:
  Conditions:
  - playerwithin 50
  MinItems: 1
  MaxItems: 4
  Drops:
  - SkeletalDarkKnightSword 1 0.10
  - SkeletalDarkKnightHelm 1 0.10
  - gold_ingot 8-16 1

 

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Alright here goes.  This is my idea for a Veteran Drowned, called an Accursed Drowned. He can use Bleed and Pull, and a new skill called Drown which is essentially a 4 second paralyze/ultra slow (he wants to drown you.) He drops copper. He has a chance to drop an Unholy Trident, a new Veteran-tier weapon. This is a trident enchanted with sharpness, so that it deals increased damage to all mobs, not just water mobs. It also has a loyalty enchant of 4 (not vanilla highest which is 3) so it returns to the thrower a little faster.

I really hope I didn't screw this up too much!!

Mob

AccursedDrowned:
    Type: DROWNED
    Display: '&9Accursed Drowned'
    Health: 60
    Damage: 3
    Skills:
    - message{cooldown=20;m="<mob.name>&f<&co> I will drag you down to the depths of the sea!"} @PlayersInRadius{r=40} ~onCombat >0 0.2
    - skill{s=BleedingVeteran} ~onAttack 0.1
    - skill{s=PullVeteran} @PIR{r=40} >0 0.2
    - skill{s=DrownVeteran} @PIR{r=25} >0 0.2
    Equipment:
    - iron_helmet:4
    - leather_boots:1
    - trident:0
    Drops:
    - VeteranDrops 1 1
    - AccursedDrownedDrops 1 1
    Options:
        AlwaysShowName: true
        FollowRange: 50
        MovementSpeed: 0.25
        PreventOtherDrops: false
        PreventItemPickup: true
    Modules:
        ThreatTable: true

Skill

DrownVeteran:
  Cooldown: 30
  Conditions:
  - targetwithin 25
  - offgcd
  Skills:
  - message{m="&d<mob.name>&f<&co> You shall join us in the depths!"} @PlayersInRadius{r=40}
  - delay 20
  - potion{type=SLOW;duration=80;level=5} @Target
  - GCD{ticks=200}

Item

UnholyTrident:
  Id: trident
  Data: 0
  Display: "&9Unholy Trident"
  Lore:
  - '&9&oVeteran'
  - '&fThis trident pulses with powerful dark energy'
  Enchantments:
  - DAMAGE_ALL:5
  - TRIDENTLOYALTY:4
  Attributes:
    MainHand:
      MovementSpeed: 0.1
      Damage: 11

Drops

AccursedDrownedDrops:
    Conditions:
    - playerwithin 50
    MinItems: 1
    MaxItems: 3
    Drops:
    - copper_ingot 4-12 1
    - rotten_flesh 6-12 1
    - UnholyTrident 1 0.05

 

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