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Everything posted by Wahrheit

  1. As an update to the above conversation with Piogre, because we now plan on regularly regenerating the Nether, "visual griefing" will be allowed. It's still discouraged, as there are plenty of other ways to get around (ender pearls, elytra, blink spell), but don't stress too much about it.
  2. This thread will contain official server rules. We will operate on a "case law" standing, where exceptions or additions may be made on a per-incident basis. Such case law will be documented here as best as possible. The word of Wahrheit is the final say and the right to judge as is necessary, if need be in contradiction with existing standing for the good of the server, is reserved. I do pay the bills. No griefing. This means destruction of other players' property, general harassment, harm, or other actions that cause grief - thus the term griefing. No begging. You are not entitled to anything here - we are a survival server. Survive. You have more than sufficient resources available. No whining. Repeating your requests does not legitimize them. Complaints will be seen as requests to visit space. Be friendly. You are here with your fellow players - we will all have a much better time if, as a community, we can get along. This doesn't mean you have to like everyone, just be civil. It isn't that hard. No hacking, malicious mods, exploitation, duping, or other unfairly advantageous manipulation of gameplay. Cheaters never prosper. Harassment will not be tolerated. This pretty much goes hand in hand with "No Griefing", but it's re-iterated because cyber bullying is not a joke and we won't stand for it. If you kill someone, you've made your point. You don't need to abuse them. Visual griefing (mutilating the landscape for transport or other purposes without cleaning up after yourself) is not allowed. Our world is beautiful and majestic. We worked very hard to make it so. Please respect that, and we will respect you. No advertising. For fuck's sake, if we wanted to go elsewhere we would. Wahrheit's word is law. Case law will be documented below should it become necessary. Please only post in this thread if you have suggestions for additional rules or revisions to existing ones, or if you feel the need to appeal your circumstances. Should that ever be the point where you are at, remember that my time is valuable and if you're going to use it you had better not waste it if you want to be heard.
  3. Report bugs here. Thanks!
  4. Congratulations to Dane123Man, the first player to reach Page under the new requirements!
  5. Normal Ranks: Youngling - All new users are in this group. Use lifts Create protections /cprivate, /cpublic, use /lwc for more info Use /who, /motd, /rules, /time, /me, /whereami Set and return to home /sethome, /home Unlock and use waypoints View information about mcMMO skills All mcMMO skills and abilities Buy from / sell to shops Talk to NPCs by right clicking, if they have something to say Access parkour: /deathtower, /godstower Spells: confusion, food, blink Keep armor on death Fight in mob arenas /ma join <name>, /ma list Fight in PVP arenas /pa <name>, /pa list Page - 25 forum posts. Create shops Spells: sun, farm, gills Squire - 50 forum posts, and 2 weeks since join date. Create lifts Spells: safefall, lightwalk Apprentice - 100 forum posts, and 1 month since join date. Switch paintings by right clicking them and scrolling up/down Knight - 500 forum posts, and 3 months since join date. Special vehicle alteration blocks for Minecarts Can create gates, bridges, etc. Veteran Ranks: Baron - 1000 forum posts, and 1 year since join date. Viscount - TBA Earl - TBA Marquess - TBA Contributor Ranks: Duke - Donor rank. Unlocked for the duration based on amount donated. Green in-game Duke title. Additional cosmetic bonuses to come. Reserved slot AFK kick immunity Staff: Conquistador Moderators. Rank is assigned as appropriate, never applied for. Demigod Administrators. Rank is assigned as appropriate, never applied for. God Wahrheit. Only Wahrheit. In-game rank-up requirements: Page 25 hours playtime 30 levels 250 gold 200 mcMMO power level Squire 50 hours playtime 100 levels 3000 gold 5000 mobs killed 500 mcMMO power level Apprentice 100 hours playtime 250 levels 10000 gold 50000 mobs killed 1500 mcMMO power level Knight 200 hours playtime 500 levels 25000 gold 150000 mobs killed 5000 mcMMO power level
  6. The Minecraft server is now running on version 1.12, the latest build of Minecraft as of posting. We've also moved to a new hardware provider, providing better latency for most users and improved hardware spec overall. The server TPS has returned to approximately 20, we are more stable overall, and things are generally quite cheery. Future improvements will include monitoring to ensure the server comes back up if it goes down - right now, an admin has to take action on it. One step at a time. Recent server-side improvements include additional quests, the near-completion of the castle in the middle of spawn (finally), and the renovation and reopening of the Heavens. All of that and more is continuing in development, as well! Please also join us on Discord if you haven't already. Here's our permanent invite link: https://discord.gg/qZ3c9x2 Hope you'll join us online soon! As active user count increases, we'll return to doing giveaways and events.
  7. The required amount of playtime to rank up has been nerfed - the intent of this change is to focus rank-ups more on player achievement than raw time played. People could theoretically idle the number of hours required, but the other requirements are designed to be in line (more or less) with the playtime listed.
  8. Similar to the C.A.S.H. Program for Mob Design, the C.A.S.H. Program for Creative Building will compensate players for their productive and creative insights. Under this program, players will be compensated for their positive contributions both to the existing world of Prosperus and for designing new structures (natural, man-made, etc.) which will be added to a pool of potential random spawns in the Heavens at each monthly reset. This means that in addition to the rewards earned for their own creativity, players will have the chance to seek out their creations and be rewarded by them (or build bases by them, etc.) in the future. Some ideas for creations include establishing new settlements on continents and islands that have yet to be civilized, designing "challengeable" structures for the Heavens a la jungle/desert temples in the overworld, and altars or ruins where one might be especially likely to encounter a boss (enterprising players may find themselves amply rewarded for submitting both a new Champion monster and a design for a corresponding structure to tie its spawning to). As always, please feel free to ask if you have any questions!
  9. Come one, come all, to the C.A.S.H. Program for Mob Design! Here you have the opportunity to secure for yourself grand riches, and to secure for others terrible nightmares! Indeed, this thread is your opportunity to design new mobs for the server and to be compensated for doing so. To wit, if you can design a mob that we decide is worthy of roaming our esteemed lands, you will be granted some shiny new loot! For instructions on how to design a mob, please consult the MythicMobs Manual. Rewards will be tailored to the complexity, difficulty, and appropriateness of the submissions. Submissions should include the mob itself, any skills it makes use of, the items it equips, and its drop table (including any custom items). You should also indicate which tier the mob falls into - Veteran, Elite, or Champion. For comparative purposes, current veterans include Skeletal Rogues and Lesser Wights, current elites include Skeletal Dark Knights and Liches, and current champions include Umbra, the Consuming Darkness. Feel free to ask questions! Here is an example: Mob SkeletalDarkKnight: Type: WITHER_SKELETON Display: '&dSkeletal Dark Knight' Health: 150 Damage: 7 Skills: - message{cooldown=20;m="<mob.name><&co> My blade will reap your soul!"} @PlayersInRadius{r=40} ~onCombat >0 0.2 - message{m="<mob.name><&co> You're no match for me, <trigger.name>!"} @PlayersInRadius{r=40} ~onPlayerKill >0 1 - skill{s=SmashAttack} @Target >0 0.2 Equipment: - SkeletalDarkKnightHelm:4 - iron_chestplate:3 - iron_leggings:2 - iron_boots:1 - SkeletalDarkKnightSword:0 Drops: - SkeletalDarkKnightDrops - EliteDrops Options: AlwaysShowName: true MovementSpeed: 0.2 MaxCombatDistance: 25 FollowRange: 50 PreventOtherDrops: false Skill SmashAttack: Cooldown: 8 Conditions: - targetwithin 25 Skills: - message{cooldown=30;m="<mob.name><&co> Are you afraid? You should be!"} @PlayersInRadius{r=40} - teleport @target - effect:sound{s=mob.endermen.portal;volume=1.0;pitch=0.5} - delay 10 - damage{amount=5;ignorearmor=true} @PlayersInRadius{r=5} - throw{velocity=10;velocityY=5} @PlayersInRadius{r=5} - effect:explosion @Self Items SkeletalDarkKnightSword: Id: diamond_sword Data: 0 Display: "&dSkeletal Dark Knight's Blade" Lore: - '&6A shimmering blade used' - '&6by dark knights.' Enchantments: - DAMAGE_ALL:7 - KNOCKBACK:1 - FIRE_ASPECT:2 - LOOT_BONUS_MOBS:3 - DURABILITY:2 Attributes: MainHand: Armor: 4 Damage: 12.5 SkeletalDarkKnightHelm: Id: diamond_helmet Data: 0 Amount: 1 Display: "&dSkeletal Dark Knight's Helm" Lore: - '&6A corrupted helm offering' - '&6protection, but at what cost?' Enchantments: - PROTECTION_ENVIRONMENTAL:4 - PROTECTION_PROJECTILE:3 - PROTECTION_FIRE:3 - PROTECTION_EXPLOSIONS:3 - DURABILITY:2 Attributes: Head: Health: 4 Drops SkeletalDarkKnightDrops: Conditions: - playerwithin 50 MinItems: 1 MaxItems: 4 Drops: - SkeletalDarkKnightSword 1 0.10 - SkeletalDarkKnightHelm 1 0.10 - gold_ingot 8-16 1
  10. The server is up to date with Minecraft's release version. Some plugins still need updating, but most features are intact. Please report bugs as you find them!
  11. Glad to have you here, dude.
  12. Yesterday, I cleaned up the entire site and upgraded us to the latest version of the community software we use. Let's go through some of what changed, how, and why. Old posts have been pruned There were a lot of threads on the site from the beginning of its creation. This is really cool in some ways, but in others it makes things a little cluttered and doesn't really reflect the evolution of the community over time. Not only does this give us a fresh chance to bring up some old topics of conversation to discuss them in a new light, but it makes room for new members to not feel overwhelmed by the fear of necro-bumping an old topic because they want to share their input. Plus, your post count still reflects all the posts you've made thus far. Categories and forums have been condensed This was a long time coming. While the interests of our members have always been diverse and varied, it usually wasn't quite enough to justify having separate sections for everything. Going forward, we encourage the use of more and longer threads within the appropriate sections in place of a few threads over many categories. For example, movies and the like can now be discussed in Chatting. No need for a separate forum; if there is enough activity, we'll make one, but this makes it easier to keep everything in the same place and keeps things moving more quickly. The site is cleaner, faster, and more responsive The update to the latest version of our community software brings with it a large number of new and improved features. Not only should you be able to load pages faster generally, it's also easier to navigate the different areas of the site and access notifications about content that interests you. In particular, you can create activity streams to monitor what you care the most about, and set up notifications either on-site or by email for things that are really important. Everything is shiny What you probably noticed first, and I'll discuss last, is the new skin. It improves usability, has a sharper and more modern look, and works great on any browser - even mobile devices. My favorite feature, though, is the background switcher. We can set six custom backgrounds, and you can choose your favorite one to use on the site, switching to another at any time. I've picked a few from my wallpapers folder as placeholders. Going forward, users will be able to vote on which backgrounds they'd like to have available, and we can update them as often or as little as we please. It's just one more thing to help make your Summa Crossroads experience exactly how you like it. Closing thoughts I hope you're all as excited about this update as I am. There's a lot left to do, so let's get to work!
  13. We've got some new toys to play with.

  14. A new quarter means it's time once again to post my favorite article. Friends who have never read it, I encourage you to take the time. But I don't just post it once a quarter for posting's sake - I read it myself, too, and take its content seriously. I hope it is as valuable as it has been for me.

    "For the power that is in you, as Emerson suggested, may be new in nature. You may not be the person that your parents take you to be. And—this thought is both more exciting and more dangero...

  15. Old topics will soon be retired to cleanse out the forum and give things a fresh start. Your post counts will be maintained! This will hopefully give some new life to the site and offer new opportunities for conversation. Update: The cleanse has been completed. Further updates to come.
  16. Make sure she's got a good connection - you can PM me if it happens again.
  17. Good day to graduate.

  18. Headed to Roxy Dawgs for lunch one last time if anyone wants to say hey.

  19. Taking a break from packing up for the last time. Four years and this is the first time he's been here!

  20. (Finally?) Split to personal and SXR-specific Twitter accounts; @matt__enloe and @summaxr, respectively. :)

  21. So I need to decorate my mortar board, and I own essentially 0 craft supplies. Help?

  22. I did a thing.

    1. Yggdrasile


      What thing did you thing?

  23. Just found out I can get a 0 on my Macroecon final and still S the class, which means: [3/5]

  24. Tonight I was presented with the Peter C. List Award for Excellence in the Study of Philosophy, described by faculty as "the highest award given by the program, akin to a lifetime achievement award" - a real honor. There were, of course, many kind and thoroughly embarrassing words said. What struck me particularly, though, was at the end when the presenting professor told me, "Matt, I don't have any sons, but if I did, I'd want them to be like you." There was an overwhelming 'AWWWWW' from the...