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Wahrheit

Head Admin
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Everything posted by Wahrheit

  1. Appears to be fixed / can't be reproduced
  2. Reported the mob name issue to the devs, but quests should be fixed.
  3. Fixed. This was a stupid bug due to an inconsistent internal name for fire charges.
  4. This has been "resolved" by eliminating "borrowed" elytra and just dropping the player at y=256 if there is no safe landing spot. Should give enough time to pop elytra, cast escape, whatever.
  5. I can't fix this unless you are signed on, but also, it's "/cast realmwarp-avenfeld" not "/realmwarp-avenfeld" I fixed this a while ago and compensated for the issue (IIRC) This has been reported to the Quests dev and will be fixed when they fix it
  6. Sounds are controlled by resource packs. Delete the sound from yours or turn down the volume - even a server-side deletion would just default to vanilla (which it already is). Thought I fixed the spawns though, will look into it. Do you mean from the quest or from monsters? You're supposed to convert them anyway. Probably won't spend time on this as it's beyond my control.
  7. Fixed Fixed Mojang bug, can't/won't fix Known issue, don't close it early. Working on a fix but might not be viable Fixed Fixed Known issue, something to do with the plugin. There'll be a hoe exchange (lol) when the author fixes it
  8. A PM works fine if you'd like to keep the surprise alive! 32x32 is the max x/z size, for now. For now, the Heavens and Nether are both available for submissions.
  9. I appreciate the suggestion, but this won't be added.
  10. Thanks for your suggestions, all! I have added a copy-and-paste (make sure to ctrl+shift+v or otherwise paste without formatting so you don't also copy the code block) to the start of the thread to help format additional suggestions and clarify what I'm looking for in posts to this thread.
  11. Same bug. I have it output to console what item you get - I'll give you one later.
  12. The rank queue processes occasionally - I saw you got promoted last night, congratulations! looks like an issue with your texture pack not supporting nbsp characters. I'll get him the armor later. It's the same bug affecting the bones.
  13. It's meant to only say any % when you have them all done at once, I think. The % tracker indicates completed tasks, and they only complete simultaneously. Per Discord, the debug text is a known (and already-reported) issue inherent to the beta build we're using.
  14. It looks like you don't have all of the requirements met - they have to be simultaneously completed. The path thing should prompt you to use "view" rather than "check" - and you can use /rankup, which I scripted to check permissions and return the appropriate results, as shorthand for that. Regardless, forwarded this to the dev.
  15. You have to build the thing, but it's not automatic. For it to be added to the network, you also have to build community resources, designate space for people to move in, etc. The goal of the waypoint network is to create points of interest and communities for new players to explore and potentially join.
  16. This is a better idea, but I think it would be too difficult for players to make use of it effectively. For everyone, please try harder to explain why you want a feature. Don't tell me what it "may be useful" for - be clear about why you think this thing you're proposing will solve a problem for you, what that problem is, and why it matters. I would like to only add spells and skills that have actual use cases. Otherwise, the spell list gets cluttered, and they feel like bloated filler content. Everything should matter.
  17. If you need an immediate escape hatch, you can use the new Escape spell.
  18. Deathgrip is already available. Immunity to crowd-control effects is available, at least in part, via Tenacity.
  19. Hi folks! As you all well know by now, I'm always working on adding magic spells. Most of my work here comes from observing and collecting data on player behavior, but suggestions are always welcomed. I can't promise that your suggestions will be implemented as-proposed, if even at all, but I do listen to all of your comments. In particular, it would be helpful if you could explain why you want something and what it's supposed to accomplish in as much detail as possible - this makes it easier for me to satisfy your gameplay goals, even if I can't do what you initially ask for. In add
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